Monday, December 5, 2011

Keep on the Shadowfell Dungeon

When taking my first ever D&D group through the Keep on the Shadowfell adventure I took the basic layout and desgined off of what they had provided.

I purchased a set of the D&D Dungeon Tiles and a number of 2' x 3' black foam boards. I used those as a backing to tape the tiles onto. But even given that large of a canvas, I had to break up the dungeon into separate levels.

The following images  few rooms I built, with some of my players on the board. Unfortunately there are not many, well just two:




After the group battle their way through two levels of the dungeon, they eventually came across the mega custom room that I built for and epic boss show down:


The features of this room where:
  • Drinking from the cauldron caused you to be bloodied (no health loss) and damage would be increased by 1d12.
  • The skull piles near the cauldron would explode they where hit by a burst or blast fire attack, causing 2d10 per pile.
  • Falling in the hole was instant death.
  • The Blood glyph allowed the boss to perform two basic attacks.
  • The Boss when he was killed would resurrect at the top of the Skull Pile, until the Skull Pile was destroyed.
  • While the Boss was near the Flaming Statue within its Aura 5 it grants the Boss an ongoing 5 fire damage to his attacks.
The fight in the boss room was a little too overpowered. I had to swing it in favor of the players. The next boss lair would be a bit better.

After the boss room occurred, I finished off the dungeon with the last two levels from the adventure packet. Overall the dungeon went pretty well.

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