Entering the blog sphere before you is a large creature dressed in ragged leather, covered in maps, books, and architecture tools. It is the Dungeon Constructor. Builder of Dungeons. Creator of Towers. Layer of Traps. Unintentional Slayer of Adventurers. Yet no one speaks of him, no legends talk of him, and no bard sing his tale.
Okay, I am done with the hamming. So I have a hobby that I have been perusing for just under a year now; I have started playing Dungeons and Dragons (D&D). In saying that I play D&D, I must clarify in saying that I play the role of a Dungeon Master (DM). The DMs role is to create the environment for the adventuring players to play through. This includes the story, the dungeon for the story, the monsters for the dungeons, and most importantly the drive for the players to want to go through the story.
Even though I am seventeen years late to this game, I have thoroughly enjoyed the game and the task of being the DM. I have probably spent more money and time then I should have on the books, tiles, maps, figures, dice, markers, and pretty much anything else Wizards of the Coast (WOTC) stamped their mark on. So, suffice to say, I have been a little enveloped in this game and have spent a good amount of time working on a a very specific aspect of the game, creating dungeons.
Onto the purpose of this blog. I have made a number of dungeons and have put a lot of thought into creating them, as well as tailoring the provided dungeons from WOTC, and I kinda feel the need to put my thoughts down on paper. This will be my ultimate purpose for this blog, recording my thought and recapping my experiences DMing. My next post is going to cover the first few games of dungeons and dragons that I ran and how I overcame my rookie issues as a DM.
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